Videogames case study 1: Lara Croft Go blog tasks

Language

1) Who is Lara Croft and when did she first appear in a videogame?


Lara croft is a female adventurer who likes danger & conceived in 1996 by Edos for the PlayStation

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?


The films that influenced the creation of Lara Croft and the Tomb Raider games is Indian Jones as they have the same  genera  

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?


It has become the first game to fetcher female protagonist that shows strength, bravery and skill ad also a movie.

4) What devices can you play Lara Croft Go on?


The devices are console, PC and mobile (Lara croft go)

5) What type of game is Lara Croft Go?


The genera of the game is action and adventure. 

6) How does Lara Croft Go use narrative (storyline)?


The narrative shows a transition from venerable girl to an independent, adventure

7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of videogame?


Lara croft has helped launch female protagonist in games.

8) What other characters or enemies feature in the game?


Could be evil people that kill or kidnapped her father or in the game ‘Lara croft GO' as there may be a dragon because that is showed in the background

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?


Lara Croft Go is set in a  temple in the middle of amazon rain forest and the other games there are similar as they are in jungles or caves and rocky places  

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  


It has evolved by them adding more noises and songs and they stared putting credit scenes as so they have add more mobility and climbing to add more suspense.

Audience

1) Why might an audience enjoy playing Lara Croft Go?

One reason people might enjoy Lara croft is that they need entertainment (diversion) and escape daily life

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

A place where people could play is in the train or somewhere that u will have to stay in for a long time as u don’t need WIFI. People can play anytime they want and they can play it on mobile and ps4

3) How did Square Enix design Lara Croft to make it appealing to an audience?

One way is that they change the colour of the boxes to show the level difficulty and also they used the old look of Lara as the will make people with about the old days 

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?

The theory might apply as people were attached to 'Hitman go' and that was a big hit and people will be attached to this as it made by the same people and it tap to tap game 

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?

Those interested in the quality of innovation game play and those with a brand loyalty to ‘Hitman GO’ so if you are based on the feminine empowerment those with brand loyalty based on nostalgia or even the sexualisation of Lara croft

Representation

1) How are women usually represented in videogames?


Women are now represented only as for their sexually object and also they can be shown as strong and fearless

2) How does the character of Lara Croft reinforce female stereotypes in the media?

It reinforce females as Lara croft wears tight clothes and shows some body parts and that is why some games use.

3) How does the character of Lara Croft subvert female stereotypes in the media?


It subverts the stereotypes as some games have females as heroes and strong adventures.

4) Why do some people believe the videogames industry is sexist and needs to change?


women stop getting involved in games because they Are only used for sexually object and for females it is a lack of enginemen as a huge amount of females are protagonist

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

Lara croft has empowered female’s as she is adventures and people may look up to that and make them powerful.

Industries

1) What does PEGI stand for?


PEGI stands for Pan European game information

2) What is PEGI's job?

PEGI  job is to age rate system established to help consumers when buying video games or apps age recommendation and content descriptors   

3) Which company created Lara Croft Go?

The creators where Square Enix

4) What two popular videogame franchises were combined to create Lara Croft Go?

Lara croft go combination 2 successful franchises Lara croft and ‘Hitman GO

5) What else is part of the Lara Croft/Tomb Raider franchise?

Other companies were ‘Edios interactive’ and they bought Square Enix in 2009 and that help the game become more known.

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