OSP & Videogames: An introduction

1) What were the first videogames like?

Video games were popular in the arcades. for example Pacman.

2) How have videogames changed over time?

quality has become better. more graphic. more accessibility to other stuff.

3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames?

They all have around the same set of age range for their target audience. For example Fornite and call of duty.Both have somewhat violence in it.

4) What criticisms have been made towards videogames over the years? Here's a good article on the impact of videogames on players that might be helpful.

video games now have included a large amount of violence and false language.

1) How many Fortnite players are there worldwide? Here's an updated article with recent figures for you.

200 million Worldwide FORNITE PLAYERS are playing.

2) Why is it so popular? What are the audience pleasures of the game?

Well, it’s free, it’s fun and it has a silly, offbeat sense of humour. While PUGB has a serious, realistic visual style

3) Why might some people criticise Fortnite?

IT has gun play and the age range is from 8

4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain why.

1"A fantastic game for all the family. The violence is cartoon-like, not graphic. I limit my children to only playing the Playstation at the weekends. Simple."

2"found the lack of any form of profession a bit lacking but the thing I found difficult is the part that I regarded as most important seemed to let it down and that was the gunplay. I have a 2.0+ KD in Wildlands, Destiny 2, and Battlefield so I would regard myself as a reasonable FPS player, but I couldn't get on with Fortenite's gunplay. The guns felt deliberately inaccurate in a totally unpredictable way, the deciding factor on kills seemed to either being outnumbered, or shooting first, rather than weapon, accuracy etc.
It's a shame because I actually like the concept and even the base/fort building element.
I think the major reason for it's success seems to be that it's free and that they can all join a party chat and talk to each other as they play."

I strongly agree with the second statement because  i believe that it may not be suitable for kids at the agree range of 8 due to the use of guns however the concept is very intriguing and fun. In addition i believe that the major reason why Fornite is successful is due the fact that its free and the availability to join parties with their friends so they can all play together.


Comments

Popular posts from this blog

Coursework Film Pitch

January assessment learner response

Reveal: case study